Higher Thinking Skills through IT-Based
Projects
Saturday, February 6, 2016
Friday, January 8, 2016
# Evaluation is used in Ed Tech and its means considering the
merits of the material used. It entails about how to determine if the
technology is appropriate and enhances the teaching and learning process.
# Its strength and weaknesses as a tool for learning.
# The student standard evaluation of learning must change
# Today, students are expected to be not only cognitive, but
also flexible, analytical, and creative.
# Students must have six important fluencies that reflect
process skills. (Solution fluency, information fluency, collaboration fluency,
creative fluency, media fluency and digital citizenship.)
Mass
amateurization refers to the capabilities that
new forms of media have given to non-professionals and the ways in which those
non-professionals have applied those capabilities to solve problems (e.g.
create and distribute content) that compete with the solutions offered by
larger, professional institutions.
@ The personal and group creative activities
in school should aim at bridging the gap between amateur creators of outputs to
professional creators of future outcomes and products in the real world.
@The process does not entail the end of
traditional report and essay writing.
As Teachers adjust their teaching to effectively match the new
digital world of information technology (ICT), they must be clear on what basic
knowledge, skills and values need to be developed by digital learners.
3 R’s:
Six Essentials to Equip Students for Success
Information Fluency involves three subjects
of skills:
a.
Ability to access information
b.
Ability to retrieve information
Collaboration Fluency refers to the teamwork with virtual or real partners
in the online environment.
Media Fluency refers to channels of
mass communication (radio, television, magazine, advertising, graphic arts) or
Digital sources.
Creativity Fluency: templates for PowerPoint
presentations and blogs, availability on the free access in the internet (Font,
Color, and Pattern) are elements to creative fluency.
Friday, December 18, 2015
Lesson 4: Bridging the Generation Gap
Alvin Toffler's classic book Future Shock
(1970) argued that in our world of ever-quickening change, the human mind is
threatened by shattering. In the early 1970s, Alvin Toffler's book Future Shock
brought the radical change in the use and perception of time into the center of
futures studies. In the book, Toffler defines the term "future shock"
as a certain psychological state of individuals and entire societies. His
shortest definition for the term is a personal perception of
"too much change in too short a period of time". Toffler argued that
society is undergoing an enormous structural change, a revolution from
an industrial society to a "super-industrial society". This
change overwhelms people. He believed the accelerated rate of technological and
social change left people disconnected and suffering from "shattering stress
and disorientation"—future shocked. Toffler stated that the majority of
social problems are symptoms of future shock. In his discussion of the
components of such shock, he popularized the term "information overload”.
Observing this in reality has been very overwhelming for the rest of us
especially to our parents and grandparents. The sudden change, release and
implementation of different technological devices have given rise to
difficulties to bridge the gap from the old generation to the new generation.
This is actually good news for us for we have developed many ways of making
human life easier but the constant and non – stop progress is too much for some
people. They just tend to stick with the old than with the new due to the
complexity of these futuristic devices. Although these technologies have sprung
education to new heights like videos, presentations and etc. , there are some
downsides to these as well. They tend to be a distraction to children’s studies
nowadays unlike before where backyard playmates are the only enemies of parents
in their children’s education. As we all can see, there are both positive and
negative effects of futurism to the human race. The only thing we can hope for
is that we never forget to learn from our past as we all progress to the future
ahead of us and for us to adapt and bridge the gap between the past and future
generations.
Educational Technology II (Lesson 3:
Understanding Technology Learners)
We are now adapting on the 21st century.
Nowadays, learners have a deeper understanding about technology and they appear
smarter. They even exposed and almost always rely on the internet. How can we
understand technology learners?
We have observed that learners
nowadays always rely on technologies. They are talking with friends on their
cellphones, sending text messages, interacting through social internet, playing
and surfing. We can say that what they’re doing have negative and positive
effects on the learners. These technologies strengthen neural circuits. It also
makes technical revolution faster and better than ever before.
From Jean Piaget’s presented chart
rom childhood to adulthood, we experienced having susceptible minds in the
first two years where we are easily influenced or affected by something or
someone. We are acquiring communication skills on six years. There is a
transition of concrete thinking in teenage years and we experienced abstract
thinking and reasoning in adult years. By that presented chart, even in our
early years, we can easily adapt to the new technologies and even enhance it
until we are getting older.
By Jean
Piaget’s presentation, I realized that we should understand our students being
exposed and re keep on relying on technologies. We understand that 21st century
learners are having such skills and knowledge about new technologies, create
new social relationships and having new beliefs and values.
As a future teacher, I should go
through video presentation, group activities and other technology-based
instruction that will make m students alive and active.
Friday, November 27, 2015
OVERVIEW OF EDUCATIONAL TECHNOLGY 2
Educational Technology 2
Concerned with
“integrating technology into teaching and learning.”
For learners: to
introduce, reinforce, supplement and extend knowledge and skills so that they
an become exemply users of educational technology.
For students teachers and
professional teachers: to update their knowledge of educational technology.
Educational technology 2
Involved a deeper
understanding of the computer as well as hands-on application of computer
skills.
Aims to infuse technology
in the student-teachers training, helping them to adapt and meet rapid and
continuing technological changes particularly in the global ICT environment.
Used information
technology to improve not only instructon but the school management program and
curriculum.
Learning objectives of
Educational Technology 2
1.
To improve
education in the use of technology in instruction.
2.
To impart
learning experiences in instructional technology-supported instructional
planning.
3.
To acquaint
students on IT related learning theories with computer as a tutor.
4.
To learn to
use and evaluate computer-based educational resources.
5.
O engage
learners on practical technology integration issues.
6.
To inculcate
higher-level thinking and creativity among students while providing them
knowledge of IT- related learning theories.
Friday, November 20, 2015
REVIEW OF EDUCATIONAL TECHNOLOGY
The Educational Technology 1 has
truly paved the way for the learner to become aware, appreciative and equipped
to use educational technology tools ranging from traditional to modern
educational media. Truly, the foundation for a truly satisfying exposure to
educational technology has been firmly laid down by the ET-1 course, starting
with thorough treatment of the history of educational technology, quality
education, and the roles of ET in the 21st millennium.
Educational Technology is the application of technology in the
educative process that takes place in education institution.
On the application of educational
technology to instruction. Educational Technology 1 showed the 4 phases of
application of educational technology in teaching-and-learning, namely; (a) setting
of learning objectives (b) designing specific learning experiences (c)evaluating
the effectiveness of the learning experiences vis-a-vis the learning
objectives, and (d) revision as needed of the whole teaching-learning
process, or elements of it, for further improving future instructional
activities.
Roles of Technology in teaching
1.Technology as tool to support knowledge construction.
2. Technology as information vehicles for exploring knowledge.
3. Technology as context to support learning by doing.
4. Technology as a social medium to support learning by
conversing.
5. Technology as intellectual partner to support learning by
reflecting.
Learning Objectives of Education Technology 1
* To orient the learner to the pervasiveness of
educational technology in society.
* To lend familiarization on how educational
technology can be utilized as media for the avenues teaching-learning process
in the school.
* To uplift the learner to human learning
through the use of learning technology.
* To impact skills in planning, designing, using
and evaluating the technology-enriched teaching-learning process.
* To acquaint learners on basic aspects of
community education, functions of the school media center, and finally
* To introduce the learner to what is recognized
as the third revolution in education, the computer.
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