Saturday, February 6, 2016





Higher Thinking Skills through IT-Based Projects

It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.

















Friday, January 8, 2016






Lesson 7 Evaluation of Technology Learning




# Evaluation is used in Ed Tech and its means considering the merits of the material used. It entails about how to determine if the technology is appropriate and enhances the teaching and learning process.


# Its strength and weaknesses as a tool for learning.

# The student standard evaluation of learning must change

# Today, students are expected to be not only cognitive, but also flexible, analytical, and creative.

# Students must have six important fluencies that reflect process skills. (Solution fluency, information fluency, collaboration fluency, creative fluency, media fluency and digital citizenship.)

Mass amateurization refers to the capabilities that new forms of media have given to non-professionals and the ways in which those non-professionals have applied those capabilities to solve problems (e.g. create and distribute content) that compete with the solutions offered by larger, professional institutions.

@ The personal and group creative activities in school should aim at bridging the gap between amateur creators of outputs to professional creators of future outcomes and products in the real world.

@The process does not entail the end of traditional report and essay writing.

@ Relevance and engagement shall be carried both in the learning process.










Lesson 6 Developing Basic Digital Skills




As Teachers adjust their teaching to effectively match the new digital world of information technology (ICT), they must be clear on what basic knowledge, skills and values need to be developed by digital learners.

3 R’s:
Reading


Riting (Writing)

Rithmetic (Arithmetic)



Six Essentials to Equip Students for Success


Solution Fluency refers to the capacity and creativity n problem solving.

Information Fluency involves three subjects of skills:

a.      Ability to access information
b.     Ability to retrieve information
c.      Ability to reflect on, assess an rewrite for instructive packages


Collaboration Fluency refers to the teamwork with virtual or real partners in the online environment.





Media Fluency refers to channels of mass communication (radio, television, magazine, advertising, graphic arts) or Digital sources.



Creativity Fluency: templates for PowerPoint presentations and blogs, availability on the free access in the internet (Font, Color, and Pattern) are elements to creative fluency.




Digital Ethics are guided by the principles of leadership, global responsibility, environmental awareness, global citizens and personal accountability.



Friday, December 18, 2015




Lesson 4: Bridging the Generation Gap


Alvin Toffler's classic book Future Shock (1970) argued that in our world of ever-quickening change, the human mind is threatened by shattering. In the early 1970s, Alvin Toffler's book Future Shock brought the radical change in the use and perception of time into the center of futures studies. In the book, Toffler defines the term "future shock" as a certain psychological state of individuals and entire societies. His shortest definition for the term is a personal perception of "too much change in too short a period of time". Toffler argued that society is undergoing an enormous structural change, a revolution from an industrial society to a "super-industrial society". This change overwhelms people. He believed the accelerated rate of technological and social change left people disconnected and suffering from "shattering stress and disorientation"—future shocked. Toffler stated that the majority of social problems are symptoms of future shock. In his discussion of the components of such shock, he popularized the term "information overload”. Observing this in reality has been very overwhelming for the rest of us especially to our parents and grandparents. The sudden change, release and implementation of different technological devices have given rise to difficulties to bridge the gap from the old generation to the new generation. This is actually good news for us for we have developed many ways of making human life easier but the constant and non – stop progress is too much for some people. They just tend to stick with the old than with the new due to the complexity of these futuristic devices. Although these technologies have sprung education to new heights like videos, presentations and etc. , there are some downsides to these as well. They tend to be a distraction to children’s studies nowadays unlike before where backyard playmates are the only enemies of parents in their children’s education. As we all can see, there are both positive and negative effects of futurism to the human race. The only thing we can hope for is that we never forget to learn from our past as we all progress to the future ahead of us and for us to adapt and bridge the gap between the past and future generations.




Educational Technology II (Lesson 3: Understanding Technology Learners)



We are now adapting on the 21st century. Nowadays, learners have a deeper understanding about technology and they appear smarter. They even exposed and almost always rely on the internet. How can we understand technology learners?

We have observed that learners nowadays always rely on technologies. They are talking with friends on their cellphones, sending text messages, interacting through social internet, playing and surfing. We can say that what they’re doing have negative and positive effects on the learners. These technologies strengthen neural circuits. It also makes technical revolution faster and better than ever before.

From Jean Piaget’s presented chart rom childhood to adulthood, we experienced having susceptible minds in the first two years where we are easily influenced or affected by something or someone. We are acquiring communication skills on six years. There is a transition of concrete thinking in teenage years and we experienced abstract thinking and reasoning in adult years. By that presented chart, even in our early years, we can easily adapt to the new technologies and even enhance it until we are getting older.

By Jean Piaget’s presentation, I realized that we should understand our students being exposed and re keep on relying on technologies. We understand that 21st century learners are having such skills and knowledge about new technologies, create new social relationships and having new beliefs and values.

As a future teacher, I should go through video presentation, group activities and other technology-based instruction that will make m students alive and active.

Friday, November 27, 2015







OVERVIEW OF EDUCATIONAL TECHNOLGY 2


Educational Technology 2
Concerned with “integrating technology into teaching and learning.”


For learners: to introduce, reinforce, supplement and extend knowledge and skills so that they an become exemply users of educational technology.
For students teachers and professional teachers: to update their knowledge of educational technology.


Educational technology 2

Involved a deeper understanding of the computer as well as hands-on application of computer skills.
Aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the global ICT environment.
Used information technology to improve not only instructon but the school management program and curriculum.

Learning objectives of Educational Technology 2

1.  To improve education in the use of technology in instruction.
2.  To impart learning experiences in instructional technology-supported instructional planning.
3.  To acquaint students on IT related learning theories with computer as a tutor.
4.  To learn to use and evaluate computer-based educational resources.
5.  O engage learners on practical technology integration issues.

6.  To inculcate higher-level thinking and creativity among students while providing them knowledge of IT- related learning theories.

Friday, November 20, 2015





REVIEW OF EDUCATIONAL TECHNOLOGY



The Educational Technology 1 has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology tools ranging from traditional to modern educational media. Truly, the foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET-1 course, starting with thorough treatment of the history of educational technology, quality education, and the roles of ET in the 21st millennium.

Educational Technology is the application of technology in the educative process that takes place in education institution.

On the application of educational technology to instruction. Educational Technology 1 showed the 4 phases of application of educational technology in teaching-and-learning, namely; (a) setting of learning objectives (b) designing specific learning experiences (c)evaluating the effectiveness of the learning experiences vis-a-vis the learning objectives, and (d) revision as needed of the whole teaching-learning process, or elements of it, for further improving future instructional activities.










Roles of Technology in teaching

1.Technology as tool to support knowledge construction.
2. Technology as information vehicles for exploring knowledge.
3. Technology as context to support learning by doing.
4. Technology as a social medium to support learning by conversing.
5. Technology as intellectual partner to support learning by reflecting.


Learning Objectives of Education Technology 1

* To orient the learner to the pervasiveness of educational technology in society.
* To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in the school.
* To uplift the learner to human learning through the use of learning technology.
* To impact skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
* To acquaint learners on basic aspects of community education, functions of the school media center, and finally
* To introduce the learner to what is recognized as the third revolution in education, the computer.