# Evaluation is used in Ed Tech and its means considering the
merits of the material used. It entails about how to determine if the
technology is appropriate and enhances the teaching and learning process.
# Its strength and weaknesses as a tool for learning.
# The student standard evaluation of learning must change
# Today, students are expected to be not only cognitive, but
also flexible, analytical, and creative.
# Students must have six important fluencies that reflect
process skills. (Solution fluency, information fluency, collaboration fluency,
creative fluency, media fluency and digital citizenship.)
Mass
amateurization refers to the capabilities that
new forms of media have given to non-professionals and the ways in which those
non-professionals have applied those capabilities to solve problems (e.g.
create and distribute content) that compete with the solutions offered by
larger, professional institutions.
@ The personal and group creative activities
in school should aim at bridging the gap between amateur creators of outputs to
professional creators of future outcomes and products in the real world.
@The process does not entail the end of
traditional report and essay writing.












