Friday, November 27, 2015







OVERVIEW OF EDUCATIONAL TECHNOLGY 2


Educational Technology 2
Concerned with “integrating technology into teaching and learning.”


For learners: to introduce, reinforce, supplement and extend knowledge and skills so that they an become exemply users of educational technology.
For students teachers and professional teachers: to update their knowledge of educational technology.


Educational technology 2

Involved a deeper understanding of the computer as well as hands-on application of computer skills.
Aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the global ICT environment.
Used information technology to improve not only instructon but the school management program and curriculum.

Learning objectives of Educational Technology 2

1.  To improve education in the use of technology in instruction.
2.  To impart learning experiences in instructional technology-supported instructional planning.
3.  To acquaint students on IT related learning theories with computer as a tutor.
4.  To learn to use and evaluate computer-based educational resources.
5.  O engage learners on practical technology integration issues.

6.  To inculcate higher-level thinking and creativity among students while providing them knowledge of IT- related learning theories.

Friday, November 20, 2015





REVIEW OF EDUCATIONAL TECHNOLOGY



The Educational Technology 1 has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology tools ranging from traditional to modern educational media. Truly, the foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET-1 course, starting with thorough treatment of the history of educational technology, quality education, and the roles of ET in the 21st millennium.

Educational Technology is the application of technology in the educative process that takes place in education institution.

On the application of educational technology to instruction. Educational Technology 1 showed the 4 phases of application of educational technology in teaching-and-learning, namely; (a) setting of learning objectives (b) designing specific learning experiences (c)evaluating the effectiveness of the learning experiences vis-a-vis the learning objectives, and (d) revision as needed of the whole teaching-learning process, or elements of it, for further improving future instructional activities.










Roles of Technology in teaching

1.Technology as tool to support knowledge construction.
2. Technology as information vehicles for exploring knowledge.
3. Technology as context to support learning by doing.
4. Technology as a social medium to support learning by conversing.
5. Technology as intellectual partner to support learning by reflecting.


Learning Objectives of Education Technology 1

* To orient the learner to the pervasiveness of educational technology in society.
* To lend familiarization on how educational technology can be utilized as media for the avenues teaching-learning process in the school.
* To uplift the learner to human learning through the use of learning technology.
* To impact skills in planning, designing, using and evaluating the technology-enriched teaching-learning process.
* To acquaint learners on basic aspects of community education, functions of the school media center, and finally
* To introduce the learner to what is recognized as the third revolution in education, the computer.



Wednesday, November 18, 2015



  Preferences of Technology Generation



What Old Generation likes may not be the same as what the New Generation prefers in Life, Work and Leisure.
Much of the good things enjoyed by elders when they were students are no longer available to the new generation.
Vocational, Cultural and Values classes that are widely used by old generations during their time today, it is also available but it has been minimized due to the emphasis on the basics of English, Mathematics and Science.


Text vs. Visual



Our parents read book text, enrich by illustrations and photos. In order to research, they go to the school library, use the card catalogue for needed books and sign up to borrow books for home reading.

The technology or digital generation has greater affinity to visuals (photo and video) compared with texts. In fact, they have been exposed since childhood to cable television and videos images especially cartoon characters and then to compute images, in such manner and their visual fluency or abilities have sharpened and enriched. 


Linear vs. Hyper Media


The past-30 year old generation obtained information in a linear, logical and sequential manner. On the positive side, this made them more logical, focused and reflective thinkers.

The new generation, however, follows a personal random access to hyperlinked digital information, less superior elders in focused and reflection. Thus, they appear to be more easily bored and distracted during class lectures.


Independent vs. Social Learners

                
     vs.


The traditional education system gives priority to independent learning, prior to participative work.

New learners, however, are already acquainted with digital tools that adapt to both personal and participative work. They take the opportunity for dozens of instantaneous ways to communicate with others mobile calls and text, emails, Facebook, YouTube, Myspace, twitter, wikis and etc. experts describe this mode of digital learning as one that based on experimentation, discovery and intuition.
 


Learning to do vs. To pass the test

   vs.



Old teachers teach students in order to help them pass tests and complete the course requirement.

On the other hand, the new digital learners simply wish to acquire skills, knowledge and habits as windows of opportunity afford them to learn. Our parents have completed a course and have engaged in a permanent job for most of their lives. A different work situation awaits the digital generation with contractual, multitask and multi-career opportunities in a digital world ahead of them.


Delayed rewards vs. Instant gratification

    vs.



The traditional reward system in education consists in the grades, honor certificates/medals and diplomas. Including future jobs, the traditional rewards for the performance.

On the other hand. Digital learners on their own experience or more immediate gratification through immediate scores from games, enjoyable conversation from web-cam calls, excitement from email chats and inviting comments from their Facebook accounts.


Rote memory vs. Fun learning


  vs.



Teachers feel too obliged to delivering content-based courses, the learning of which is measurable by standard tests.

Digital learners and not surprisingly there is much fun in the digital world outside the school.




Watch this simple video clip about Preferences of Technology Generation.




This is my report :)